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A community service built for Star Citizen players who are doing the hard work of testing the game, and losing aUEC because of it.
Star Citizen is in active development. Bugs happen. Cargo vanishes. Ships explode for no reason. Missions don't complete. And when they do, it's the players who pay the price, literally, in aUEC.
Those players aren't just playing a game. They're testing it. They're filing Issue Council reports. They're helping CIG find and fix the problems that make the game better for everyone. That work has value, and it shouldn't come at a cost.
That's why MIC exists. When a bug eats your aUEC, you file a claim, link your Issue Council report, and we reimburse you. Simple.
MIC is completely free. No premiums, no fees, no hidden costs. The fund is built through community donations from generous players in-game who want to help fellow citizens.
Every aUEC in the fund comes from the community, and goes right back to the community. One player donates, another player gets reimbursed for a bug loss. That's the entire model.
We're not affiliated with Cloud Imperium Games. We're not a corporation. We're just players helping players.
Our mission is simple: encourage Issue Council reporting and make sure players don't lose out just because the game has bugs.
Yes. And I'm not going to hide that.
Yes, AI created this application. And I know there's a lot of uncertainty around AI right now. People have strong opinions about it: some excited, some skeptical, some outright opposed. I get it.
But I'm not trying to hide that this tool was made with AI. I'm trying to show something: that while AI is in flux right now, so were a lot of other tools at one point. Cars were unreliable and dangerous when they first appeared. Digital art was dismissed as "not real art." Early planes crashed more than they flew. Cell phones were bricks that barely worked.
There will always be early adopters and catastrophic failures. That's just how new technology works. My goal isn't to pretend AI is perfect. It's to work through the problems, learn from the mistakes, and keep improving until we can be proud of what we've built. Just like we are now with cars, computers, and everything else that started rough.
I've been working in IT for over 14 years and homelabbing for just as long. I've spent a lot of time with this project, not just telling AI what to build, but trying to review this code for anything I can possibly think of, testing it every way I can, and making sure it meets a standard I'd be comfortable putting my name on.
I've really tried to make this something to be proud of. Something that was made with AI, and is better for it.
Questions, feedback, or just want to chat? Reach out at cayristech@gmail.com